Just last week, I was introduced to "The Great Behavior Game" a free program from Educator's Handbook which can be incorporated into the classroom for behavior management or for review game purposes. The initial purpose is for behavior management. On the main page, educators can sign up for a free account, add a roster of their own students or teams of students. I created the video below to demonstrate how the program works.
Don't forget to click "enter" after typing a name. I didn't know to do that initially, and you don't get far that way. Utilizing this program on your smartboard provides a visual for students who need an extra reminder of their progress and the wireless mice and keyboards that we have in classrooms offer students the freedom to move around the classroom and have easy access to the "game". In addition to the idea of creating a roster with individual student names, you could also create a roster with Our Class or some other name as decided by the class and utilize this as a whole class behavior management system or split your class into four teams. When I was a grade level teacher in the classroom, I had a three tiered approach to behavior management and could see this system being utilized for any of the three.
During game play, there are three controls to know as outlined on the main page of the program.
How to Play
Start the game and project the scoreboard. Teach your lesson as usual. Referee the game by awarding bonus points and penalties. Reward high scoring students throughout the day.Innovative Game Play
Whether you have a class of 6 or 26, the innovative game board is designed to put you in control. Start the game when you begin the school day and let it run while you conduct your lessons. Each student game piece has three different modes:
When you start the game, your students will begin automatically earning points. Special points – stars – will be awarded every ten consecutive points. Single-click a game piece to award a bonus point for appropriate behavior.
Click-and-hold a game piece to assign a timeout. A red progress bar will count down the time remaining. During timeout, the student will not earn points and his or her progress toward the next star will start over. If the need arises, click the game piece during timeout to restart the counter.
If a student continues to exhibit disruptive behavior during timeout, you can click-and-hold the game piece again to place the student into a freeze. During a freeze, the student will not earn points, and he or she will stay in the freeze until you release it with another click-and-hold action.